WIP - Modeled by myself in Maya and Textured in Substance Painter. IPR from Substance Painter
WIP - Wireframe of the model with UDIM layout on top. Ocean shader and wireframe material created and rendered with Renderman 22 in Maya
WIP - Modeled by myself in Maya and Textured in Substance Painter. IPR from Substance Painter
Main prop in Stick to Manual. Modeled by David Arango, Textured by myself in Substance Painter.
Main prop in Stick to Manual. Modeled by David Arango, Textured by myself in Substance Painter.
Tiled floor created entirely in Renderman 22.
Tiled floor created entirely in Renderman 22.
Major prop from Stick to Manual. Textured in Substance Painter.
Major prop from Stick to Manual. Textured in Substance Painter.
Minor prop character in STM climax. Textured by me. Modeled by Martin Leon y Leon. Textured in Substance Painter.
Minor prop character in STM climax. Textured by me. Modeled by Martin Leon y Leon. Textured in Substance Painter.
Environment model from STM. Textured in Substance Painter.
Environment model from STM. Textured in Substance Painter.
Environment model from STM. Textured in Substance Painter.
Environment model from STM. Textured in Substance Painter.
Prop from Stick to Manual. Textured in Substance Painter.
Prop from Stick to Manual. Textured in Substance Painter.